(A-D) (E-J) (K-O)
of High Guard
Tiny attack drones launched by an F-Lance or similar weapon
(see below) that can both target opponents and intercept
incoming bullets and missiles.
LAUNCH SYSTEM (ELS):
High-powered electro-magnetic missile tubes, which accelerate
offensive and defensive loads into space. The ELS is necessary
to allow for a safe distance between a missile and the originating
starship when the missile activates its organic acceleration
broad term used when referring to all types of guns and
lasers used in space combat (see below).
A primary tool and weapon of every High Guardsman, the Force-Lance
(commonly called the F-Lance) looks like a harmless metallic
tube approximately 1/3 meter in length. But when deployed
for battle, it can be extended into a quarterstaff almost
two meters long, and when used in melee, the F-Lance can
be charged with an electrical current, shocking anyone it
hits into unconsciousness. But the F-Lance is more than
just a melee weapon. It can also fire a plasma beam, in
both the extended and retracted position, which can be used
in ranged combat, or as a cutting tool or light source.
Finally, the F-Lance can launch a number of self-guided
effectors (see effector).
A ship manned by one sentient being or artificial intelligence
or remotely piloted at distances where latency is not an
issue. Fighters move very fast, dodging enemy missiles and
energy weapons and maneuvering in close to execute quick
slashing attacks before fleeing out of range. Fighters are
also used to fly combat patrol in defense of Heavy Cruisers
or other high-value assets.
An example of CCM -- to switch the frequency of the sensor
(active or passive). Of course, nothing prevents the jammer
from switching frequencies along with its opponent, and
in fact jammers and sensors may switch frequencies thousands
of times a second in their continuing cat and mouse games.
TARGET GENERATOR (FTG):
A countermeasure against active sensors generates a false
target to the enemy sensors, which appears to be a duplicate
of the real ship being targeted. Many false targets can
be generated. In the future this may become an extremely
effective countermeasure, but for now the false targets
have difficulty fooling a well-trained operator.
most common type of personal handgun. A gauss gun accelerates
a smart bullet at supersonic speeds using electromagnetic
FIELD GENERATOR (GFG):
Used on ships and missiles to create artificial gravity
(when powered) to reduce effective mass for thrust, prevent
the items inside from being squashed by the ships acceleration
and to create an artificial gravity for the crew to operate
in (see Technology, artificial gravity).
Harpoons are missiles that trail a superstrong molecular
cable (commonly known as a bucky cable) back to the launching
ship. The bucky cable is then used to attach itself to other
ships and pull them in. Harpoons are slower than missiles,
and are commonly used to tow disabled ships or to grapple
with them for a boarding action.
A combined electro-optical/active sensor array that measures
the spectral signature of targets of interest against the
expected spectral signature of the background area. Useful
for detecting camouflaged or otherwise obscured targets.
MEASUREMENT UNIT (IMU):
About the size of a small coin, this device detects changes
in inertia. It does it by having patterns of light reflected
back on themselves inside the unit and watching the phase
change in the light as the IMU is moved from one location
to another (i.e. its inertia changes). This device is an
improvement on ring-laser-gyros (RLG).
SYNTHETIC APERTURE (ISA):
Active sensor systems that create virtual swaths based on
the pitch or yaw of the target. Since the size of the aperture
is dictated by the motion of the target, ISAS detection
capability is not limited by range. Useful in detecting
relatively stationary small targets in high-noise environments.
The all-encompassing term for active countermeasures that
use an emitter to put out a lot of electronic noise aimed
at foiling enemy sensors.